Gruvi Weekly Digest #20 — A weekly catch up on what we found interesting at Gruvi.
This week we’re looking at both the past and the future. DVDs and video stores go head to head with computer algorithms that surpass human skills in board games. If that makes you feel blue, don’t worry, you’re blending in perfectly- there’s a lot of blue everywhere in designs these days. Probably Sid Meier’s games are no exception.
Think DVDs are a thing of the past? Think again! If anything, their ghost is here to haunt the present and Alchemy is learning it the hard way.
It started with chess in ’97, now it’s the Chinese board game ‘Go’, as Google’s AlphaGo computer program defeats a humbled world champion. This is a pretty big deal. Computers have been thumping humans at board games, like chess and drafts, for decades now, but Go is different. While there are 10¹²⁰ possible chess game variations, there are an estimated 10⁷⁶¹ possible Go variations!
Colin Campbell conducts a rare interview/profile on Sid Meier, with topics ranging from game design, gaming history and Meier’s status as a household name within the gaming community.
Blue has become the most prominent color in modern art, and a favorite for interaction design and social apps. How did the color blue conquer the world and why?
The video store is dead. Long live the video store! With various business models and a strong tie to their communities, a number of such establishments not only survive, but even thrive across the US. For all its government support for the film industry, the EU could do better at distribution. I’d love to see some video stores (re)pop up around this side of the Atlantic too!
Read about alternative production and distribution for the indies in our interview with Danish producer Jakob Staberg:
Or check out some of our research into the entertainment industry: