The Business of Media — iTunes Top 10 — Immersive Cinema — Probability — YouTube Middle Class — New Viewing Technologies — UX is Team Work
Gruvi Weekly Digest #10 — A weekly catch up on what we found interesting at Gruvi.
This week it’s all about experiences- some virtual, some real, some positive, some potentially damaging. Staying on the bright side, we can’t help but marvel at the variety of choice we have to choose our experiences for both work and leisure and contain excitement at the wide perspective of future evolution still to come.
Experiences are becoming crucial for all media, and those for film have been developing at a rapid pace in recent years. One side is eminently thechnological- think Oculus Rift and co.- while the other places emphasis on direct human interaction and brings film closer to the performance arts.
The economics of the “Youtube middleclass” as explained by one of its members. Why having tens of thousands of subscribers is not enough and how difficult it is to balance the happiness of the viewers and the income from sponsored content.
One of my personal vices is watching TV series before going to sleep. Usually I go to sleep very late. It means that I’m the only one awake in the flat at that time. Since I prefer to see and hear a story being unraveled on a
screen, it often happens that someone starts yelling at me to turn down
the volume. But after taking a brief overview of the Glyph, I think I found a solution- and it just might be the perfect one.
Interesting insight on UX by Ariel Verber: “Many people claim there’s a big difference between a UX Designer and a UI Designer. It’s true, but in reality, the UX is designed only by the collaborative work of the entire team.”